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What chances nowadays to get into Quant Developer roles with a PhD in Computational Mech. Eng.
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<blockquote data-quote="Daniel Duffy" data-source="post: 260616" data-attributes="member: 607"><p>A follow-on and related discussion on C++11 and using it in applications</p><p></p><p>1. Pareto rule: 20% of C++ syntax delivers 80% of its efficacy.</p><p>2. Some developers wax lyrical on super-cool syntax such as constexpr, too much emphasis on auto, generic lambdas. Determine why you want to use them and what the consequences are before wasting time that you may never use. Always provide a business case (time costs money).</p><p>3. 25 years ago multiple inheritance in C++ was the new hype; it was in fact a train wreck. I _never_ used it because there are better ways to do <em>software design. </em>In fact, inheritance is neither necessary nor sufficient:</p><p></p><p><a href="https://en.wikipedia.org/wiki/Object_composition"><u>https://en.wikipedia.org/wiki/Object_composition</u></a></p><p></p><p><em>4. </em>There are different kinds of programmers</p><p></p><p><a href="https://forum.wilmott.com/viewtopic.php?f=10&t=99650"><u>https://forum.wilmott.com/viewtopic.php?f=10&t=99650</u></a></p><p></p><p>5. Syntax for syntax sake is mind-numbing.</p><p></p><p>6. Code is written once and read/modified/debugged/hacked many times for the next 20 years. And this costs $$$ and it doesn't grow on trees. It is always good to first write a proof-of-concept.</p><p>7. Forget step 6 if you have money to burn.</p><p></p><p>Of course, these remarks apply universally.</p></blockquote><p></p>
[QUOTE="Daniel Duffy, post: 260616, member: 607"] A follow-on and related discussion on C++11 and using it in applications 1. Pareto rule: 20% of C++ syntax delivers 80% of its efficacy. 2. Some developers wax lyrical on super-cool syntax such as constexpr, too much emphasis on auto, generic lambdas. Determine why you want to use them and what the consequences are before wasting time that you may never use. Always provide a business case (time costs money). 3. 25 years ago multiple inheritance in C++ was the new hype; it was in fact a train wreck. I _never_ used it because there are better ways to do [I]software design. [/I]In fact, inheritance is neither necessary nor sufficient: [URL='https://en.wikipedia.org/wiki/Object_composition'][U]https://en.wikipedia.org/wiki/Object_composition[/U][/URL] [I]4. [/I]There are different kinds of programmers [URL='https://forum.wilmott.com/viewtopic.php?f=10&t=99650'][U]https://forum.wilmott.com/viewtopic.php?f=10&t=99650[/U][/URL] 5. Syntax for syntax sake is mind-numbing. 6. Code is written once and read/modified/debugged/hacked many times for the next 20 years. And this costs $$$ and it doesn't grow on trees. It is always good to first write a proof-of-concept. 7. Forget step 6 if you have money to burn. Of course, these remarks apply universally. [/QUOTE]
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What chances nowadays to get into Quant Developer roles with a PhD in Computational Mech. Eng.
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