SHOW ME THE CODE !

why not build your own Euler fdm 101 from 1st principles w/o all that boiler plate code i.e. virtual.
C++:
 /* Let's try to solve the first order ODE given by
    *  x' = (1-2t)x
    */
 
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[CODE lang="cpp" title="oops.cpp"]
#include <iostream>
#include <thread>

using namespace std;
void oops()
{
int some_local_state {1};

std::thread my_thread([&some_local_state]()
{
for(int i{};i<100;++i){
cout << "my_thread: "<<some_local_state << "\n";
}
});
my_thread.detach();
cout << "\nExiting oops..." << "\n";
}

int main()
{
oops();
return 0;
}[/CODE]

Learning: It's a well-known red-flag to access memory occupied by automatic stack-allocated local variables after a function exits. This could also happen when you have multiple threads. The new thread associated with the std::thread object my_thread, will continue to access some_local_state, even after oops() exits.
 
Scary code.
Why not use TLS?

BTW lambdas are not robust (e.g. capture by reference).

 
Last edited:
or even

C++:
int x = 4;
int z = [&r = x, y = x+1] {
            r += 2;         // set x to 6; "R is for Renamed Ref"
            return y+2;     // return 7 to initialize z
        }(); // invoke lambda
 
Hi guys,

I am writing a matrix class - and wanted to get some feedback. My idea is that one should be capable of creating both fixed-size(compile-time) and dynamic matrices. So, containerType template parameter would be either std::array<T,N> or std::vector<N>.

I should provide proper iterators to traverse through my matrix and also need to overload the assignment operator.

[CODE lang="cpp" title="Matrix.h"]#pragma once

#include <array>
#include <vector>

template <typename T, int r, int c, typename cType=std::array<T,r*c>>
class Matrix;

using Matrix1d = Matrix<double, 1, 1>;
using Matrix2d = Matrix<double, 2, 2>;
using Matrix3d = Matrix<double, 3, 3>;
using Matrix4d = Matrix<double, 4, 4>;

using Matrix1i = Matrix<int, 1, 1>;
using Matrix2i = Matrix<int, 2, 2>;
using Matrix3i = Matrix<int, 3, 3>;
using Matrix4i = Matrix<int, 4, 4>;

using Matrix1f = Matrix<float, 1, 1>;
using Matrix2f = Matrix<float, 2, 2>;
using Matrix3f = Matrix<float, 3, 3>;
using Matrix4f = Matrix<float, 4, 4>;

using Vector1d = Matrix<double, 1, 1>;
using Vector2d = Matrix<double, 1, 2>;
using Vector3d = Matrix<double, 1, 3>;
using Vector4d = Matrix<double, 1, 4>;

using Vector1i = Matrix<int, 1, 1>;
using Vector2i = Matrix<int, 2, 2>;
using Vector3i = Matrix<int, 3, 3>;
using Vector4i = Matrix<int, 4, 4>;

using Vector1f = Matrix<float, 1, 1>;
using Vector2f = Matrix<float, 2, 2>;
using Vector3f = Matrix<float, 3, 3>;
using Vector4f = Matrix<float, 4, 4>;

using MatrixXi = Matrix<int, 0, 0, std::vector<int>>;
using MatrixXd = Matrix<double, 0, 0, std::vector<double>>;
using MatrixXf = Matrix<float, 0, 0, std::vector<float>>;

template <typename scalarType, int rowsAtCompileTime = 0, int colsAtCompileTime = 0, typename containerType = std::array<scalarType,(rowsAtCompileTime * colsAtCompileTime)>>
class Matrix
{
private:
containerType A;
int _rows;
int _cols;
public:
Matrix() = default;
Matrix(const Matrix& m);

int rows() const;
int cols() const;
int size() const;

//Overloaded operators
scalarType operator()(const int i, const int j) const;
scalarType& operator()(const int i, const int j);
Matrix operator+(const Matrix& m) const;
Matrix operator-(const Matrix& m) const;
Matrix operator*(const Matrix& m) const;
};[/CODE]

[CODE lang="cpp" title="Matrix.cpp"]
#pragma once

#include "Matrix.h"
#include <stdexcept>

template<typename scalarType, int rowsAtCompileTime, int colsAtCompileTime, typename containerType>
Matrix<scalarType, rowsAtCompileTime, colsAtCompileTime, containerType>::Matrix(const Matrix& m):A{m.A}, _rows{m.rows()}, _cols{m.cols()}, _size{m.size()}
{
}

template<typename scalarType, int rowsAtCompileTime, int colsAtCompileTime, typename containerType>
int Matrix<scalarType, rowsAtCompileTime, colsAtCompileTime, containerType>::rows() const
{
return _rows;
}

template<typename scalarType, int rowsAtCompileTime, int colsAtCompileTime, typename containerType>
int Matrix<scalarType, rowsAtCompileTime, colsAtCompileTime, containerType>::cols() const
{
return _cols;
}

template<typename scalarType, int rowsAtCompileTime, int colsAtCompileTime, typename containerType>
int Matrix<scalarType, rowsAtCompileTime, colsAtCompileTime, containerType>::size() const
{
return A.size();
}

/// <summary>
/// Coefficient accessors.
/// The primary coefficient accessor is the overloaded parenthesis operators. The data of the matrix
/// is stored in an underlying sequential container such as std::array or std::vector. The element
/// A(i,j) is at an offset of (i*_cols)+j in memory.
/// </summary>
/// <typeparam name="scalarType"></typeparam>
/// <typeparam name="containerType"></typeparam>
/// <param name="i">The row index</param>
/// <param name="j">The col index</param>
/// <returns>The element at position (i,j)</returns>
template<typename scalarType, int rowsAtCompileTime, int colsAtCompileTime, typename containerType>
scalarType Matrix<scalarType, rowsAtCompileTime, colsAtCompileTime, containerType>::operator()(const int i, const int j) const
{
containerType::const_iterator it{ A.begin() };
it = it + (i * _cols) + j;
if (it < A.end())
return *it;
else
throw std::out_of_range("\nError accessing an element beyond matrix bounds");
}

/// <summary>
/// Matrix addition.
/// Overload of the binary operator +. The left hand side and the right hand side matrix must have
/// the same number of rows and columns.
/// </summary>
/// <typeparam name="scalarType"></typeparam>
/// <typeparam name="containerType"></typeparam>
/// <param name="i"></param>
/// <param name="j"></param>
/// <returns></returns>
template<typename scalarType, int rowsAtCompileTime, int colsAtCompileTime, typename containerType>
scalarType& Matrix<scalarType, rowsAtCompileTime, colsAtCompileTime, containerType>::operator()(const int i, const int j)
{
containerType::iterator it{ A.begin() };
it = it + (i * _cols) + j;
if (it < A.end())
return *it;
else
throw std::out_of_range("\nError accessing an element beyond matrix bounds");
}

template<typename scalarType, int rowsAtCompileTime, int colsAtCompileTime, typename containerType>
Matrix<scalarType, rowsAtCompileTime, colsAtCompileTime, containerType> Matrix<scalarType, rowsAtCompileTime, colsAtCompileTime, containerType>::operator+(const Matrix& m) const
{
Matrix<scalarType, rowsAtCompileTime, colsAtCompileTime, containerType> result{};

if (this->rows() == m.rows() && this->cols() == m.cols())
{
containerType::const_iterator it1{ A.begin() };
containerType::const_iterator it2{ m.A.begin() };
containerType::iterator resultIter{ result.A.begin() };
while (it1 < A.end() && it2 < m.A.end())
{
*resultIter = *it1 + *it2;
++it1; ++it2; ++resultIter;
}
}
else
{
throw std::logic_error("Matrices have different dimensions; therefore cannot be added!");
}


return result;
}

template<typename scalarType, int rowsAtCompileTime, int colsAtCompileTime, typename containerType>
Matrix<scalarType, rowsAtCompileTime, colsAtCompileTime, containerType> Matrix<scalarType, rowsAtCompileTime, colsAtCompileTime, containerType>::operator-(const Matrix& B) const
{
Matrix<scalarType, rowsAtCompileTime, colsAtCompileTime, containerType> result{};

if (this->rows() == m.rows() && this->cols() == m.cols())
{
containerType::const_iterator it1{ A.begin() };
containerType::const_iterator it2{ m.A.begin() };
containerType::iterator resultIter{ result.A.begin() };
while (it1 < A.end() && it2 < m.A.end())
{
*resultIter = *it1 - *it2;
++it1; ++it2; ++resultIter;
}
}
else
{
throw std::logic_error("Matrices have different dimensions; therefore cannot be added!");
}
return result;
}

template<typename scalarType, int m, int n, int p, typename containerType>
Matrix<scalarType, m, p, containerType> operator*(const Matrix<scalarType, m, n, containerType>& A, const Matrix<scalarType, n, p, containerType>& B)
{
Matrix<scalarType, m, p, containerType> result;

for (int i{}; i < m; ++i)
{
for (int k{}; k < p; ++k)
{
scalarType sum{};
for (int j{}; j < n; ++j)
{
sum += A(i, j) * B(j, k);
}
result(i, k) = sum;
}
}
}
[/CODE]

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